SYSTEM.INITIALIZE: BLUEPRINT_UNFOLD
DWG TITLEPORTFOLIO BLUEPRINT
DRAWN BYDINESH KUMAR
SCALE1:1
REVISIONA.02
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Dynamics & Kinematics

Projectile Motion Simulator

Examine kinematics of a classical projectile subject to constant gravitational deceleration. Vary heights, initial velocity magnitudes, and angles to track full range trajectories.

Launch Speed
45 m/s
Vx = 34.5 m/s
Flight angle
40°
Vy = 28.9 m/s
Simulation Mode
Real-time
CSV Exportable

Parameters

Animated projectile flight

Kinematic Motion Model

Horizontal Position
x(t) = v₀ * cos(θ) * t
Vertical Position
y(t) = h₀ + v₀ * sin(θ) * t - 0.5 * g * t²
Flight Duration
t_flight = (v₀*sin(θ) + sqrt((v₀*sin(θ))² + 2*g*h₀)) / g

Max height attained: 67.6 m.

Gravity is constant at g = 9.81 m/s² (Earth standard; ignores air resistance).

Velocity components at current moment: Vx = 34.5 m/s, Vy = 28.9 m/s.

Kinematics Trajectory Canvas

0 m229.7 mh₀ = 25m45.0 m/s
Horizontal Range
229.7m
Max Altitude
67.6m
Time of Flight
6.66s
Instantaneous Speed
45.0m/s

Altitude Trajectory Profile

Kinematic Trajectory Matrix

Time (s)Distance X (m)Height Y (m)Speed (m/s)
0.000.025.045.0
0.5619.139.541.7
1.1138.351.138.9
1.6757.459.636.7
2.2276.565.035.2
2.7895.767.534.5
3.33114.866.934.7
3.89134.063.335.7
4.44153.156.737.5
5.00172.247.139.9
5.55191.434.442.9
6.11210.518.746.4
6.66229.70.050.1